![]() ![]() This applies to the base game, by the way, though it does tend to crop up more readily in War of the Chosen, for a variety of reasons. It de-facto got patched to be less crippled, basically. ![]() The Darklance makes it a bit of a moot point, since it's now possible to advance and shoot like any other soldier in the late game, and Bonds and the Training Center overhaul make it a lot more realistic to have a Sharpshooter stay close to the squad while still getting in Sniper Rifle shots even before that point. The Aim drop-off is totally justified and a clever fix to the whole 'kill everything across the map reliably' issue from the previous game, but -2 Aim per tile is surprisingly quick to cripple Squadsight's effectiveness. Which is actually kinda too bad 'cause I think it might've been smart to tweak it to a -1 Aim for each tile beyond normal firing range. There's no Enemy Within-esque patches here. Overwatch cannot trigger at Squadsight ranges. The Sharpshooter can fire their Sniper Rifle potentially unlimited distance, but firing beyond normal range imposes a flat -10 crit chance as well as -2 to Aim for each tile beyond normal firing range. I'm not entirely sure why the devs handled it that way, but okay.Īside the Will point, though, stats are the same for returning classes. Notably, even though the floor for Will is less than the original base Will, every soldier gains 5 Will at Squaddie in War of the Chosen, so 40 actually is still the minimum Will if we ignore Rookies. but that's gonna be a whole separate post. Which makes sense, since Will is tied into the new Fatigue mechanic. This isn't strictly accurate, as Rookies promoting to Squaddie gain 5 Will, but past that? Will isn't going up without outside assistance, be it a PCS or a Covert Operation stat bonus. ![]() Now, when I said there's no longer randomized Will growth, it's more accurate to say there's no Will Growth. Instead, it has a randomized starting level with uniform growths. Right out the gate, a mechanical point: while most base stats are the same, Will no longer has a uniform starting level with randomized growths. War of the Chosen doesn't make many Enemy Within-esque patches to individual skills (And doesn't tend to make it obvious a change has occurred in the handful of cases it applies), but for various reasons it's a sufficiently radical overhaul to the core classes in actual practice that I'll be making separate posts for discussing the core classes in War of the Chosen. ![]()
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